ISD Project Final Draft

Instructional Design Project
Dale Hicks, Sarah King, Dennis Maeger
Liberty University
Dr. Jennifer Courduff
August 15, 2012




Need Identification

At the turn of the 21st Century, the U.S. Navy recognized a need to improve how its sailors were trained. Training needed to support the educational requirements set forth by the Navy while enabling sailors to meet mission requirements with minimal disruption. As a result, the Integrated Learning Environment (ILE) was created in 2002 as part of an initiative the Revolution in Training (RIT). ILE (n.d.) reports this initiative having sparked the Chief of Naval Operations (CNO) to initiate a working group called the Executive Review of Navy Training (ERNT) in to develop recommendation “to improve training, education, and learning throughout the U.S. Navy.”

ILE (n.d.) lists the ILE implementation goals included the following:

  • Defining a baseline of current and future ILE capabilities
  • Implementing critical business processes and program management controls for requirements
  • Establishing procurement vehicles, life-cycle support, and quality assurance
  • Supporting Component Commanders and Fleet Forces by providing the necessary information and tools to execute their training and education requirements
  • Ensuring coordination of capabilities and schedules with Sea Warrior initiatives
  • Achieving rates of 40% content reuse for initial skills training, and 20% content reuse for specialized skills training
  • Driving down the cost of contracts by at least 20%
  • Facilitating the development of learning products that are capable of being tailored to the unique needs and learning styles of an individual
  • Developing certifiable content standards that are compatible with the latest version of Advanced Distributed Learning (ADL) Sharable Content Object Reference Model (SCORM)
  • Assessing current system architecture and design, and implementing an architecture that meets performance objectives for delivering content to the individual learner

The U.S. Air Force has also recognized the need to improve training opportunities for its Airmen. From October 1, 2011 through June 30, 2012, the U.S. Air Force (2012) completed the FY 2012 Career Development Course (CDC) Student Satisfaction Survey which indicated that individuals surveyed believe that this course is helpful and that it helps achieve specific goals required to obtain successful rank upgrade. Although survey results suggest that individual learners prefer traditional method of delivery using textbooks and paper, the course was also offered electronically with little dissatisfaction. The survey also revealed that 73% (p. 14) of individuals surveyed prefer textbook/paper learning over Internet/eLearning, and out of them 83% stated printing was due to “portability for studying while away from the computer” (p. 23).

The Air Force University is an accredited military university that promotes leadership and education to all personnel in the Air Force. Civilians, airmen and officers are educated through in residence or distance learning courses. Each year the Air Force University conducts a student satisfaction survey to determine the effectiveness of their program. The U.S. Air Force also reported that in 2012, 41,670 (p. 3) surveys were sent to personnel who took an Air Force accredited class. From those surveys 7,732 were completed giving an 18.6% return rate (p. 3). The survey showed that 65% of the course work was delivered through internet, 33% through paper, and 2% DVD (p. 10). The survey also showed that 69% of those surveyed would prefer to have instruction through paper, 26% internet, and 5% through DVD (p. 11).

The points made in the Air Force report along with research by Frank and Barzalai (2008), Franklin (2011), and Barkand and Kush (2009) suggest the reason for requesting the needs assessment include the following:

  1. To improve students desire to receive instruction through internet.
  2. Improve course delivery through internet to make course content more current through updates.
  3. Improve wording of course exam items to make a clear connection to learned course material
  4. Implement illustrations/graphics/videos/interactive modules that relate to the subject material and establish a more in depth learning Improve user experience for those accessing course materials on a variety of digital mediums including iPads, Cell phones, PDAs, laptops, and e-readers
  5. Reinforce learned materials through web based review games and interactive environments before examinations

Goal Statement

By using ubiquitous learning technologies, military personnel will demonstrate the ability to access multimodal, web based learning tools through their service e-learning portal to complete both mandatory and continuing education courses with high regularity for personal and professional development. The Navy’s goal for suicide prevention is to help students recognize and understand suicide risk, along with learning protective factors and how to effectively and successfully intervene.

Task Analysis

Task Analysis 2.0 intro.png
Figure 1: Task Analysis. This figure lists the basic steps associated with accomplishment of personal or professional training goals using ubiquitous technologies.



Task Analysis 2.0 obj 1.png

Figure 2: ISD Objective 1.0. This figure details the steps for developing a learning plan based on personal goals or professional requirements.

Task Analysis 2.0 obj 2.pngFigure 3: ISD Objective 2.0 Task Analysis. This figure details steps associated with accessing training courses using a kinesthetic interactive learning network (KILN).

Task Analysis 2.0 obj 3.png
Figure 4: ISD Objective 3.0. This figure details the steps associated with registering for a course at a learning center within the KILN.


Task Analysis 2.0 obj 4.png

Figure 5: ISD Objective 4.0. This figure details the steps associated with accessing and completing a registered course within a learning center.


Task Analysis 2.0 obj 5.pngFigure 6: ISD Objective 5.0. This figure details the steps associated with documenting progress toward completing training goals.
Learner Analysis
The general characteristics of the target population consists of individuals over the age of 23, with a minimum of a high school diploma or GED, a minimum of four (4) years active duty military, and assigned to a permanent military installation. Individuals will have graduated from previous basic training or commissioning program, applicable initial specialty school, and will have completed a minimum of three classes of continuing military training. All learners will be required to speak English. However, due to the diverse background of military personnel, English may not be their first language. At a minimum, they will be able to demonstrate baseline knowledge of service specific military history, customs, traditions, and regulations. They will also exhibit basic literacy in the use of ubiquitous learning technologies like computers and mobile devices.
Learning Context
Due to the mobile nature of military deployments and operations, the learning environment requires a variety of delivery methods. Face-to-face, hybrid, and mobile learning offer a wide array of opportunities for learners of all modalities. Since training locations include sites like military bases, ships at sea, and remote deployed locations, a less localized training method is expected. The use of computer based training, teleconferencing, webinars, and virtual learning environments will be needed to provide sufficient learning opportunities to reach a very mobile military force. Training topics range from highly technical and mechanical operations and repairs to extensive administrative and policy related lessons. Subject matter may be unclassified or highly classified requiring special security clearances. For the purposes of this project, unclassified materials and lessons will be the focus.

Component
Instructional Strategies
General Lesson Examples

Orientation

Overview
The Military’s goal for suicide prevention is to help students recognize and understand suicide risk, along with learning protective factors and how to effectively and successfully intervene.
Welcome to the Military’s Suicide Prevention/ Recoginition Class
ISD objectives
1.0 Students will develop a learning plan using their service related eLearning course catalog to identify required or desired training courses, delivering methods, and estimated completion time.
2.0 Students will log into their service eLearning portal’s kinesthetic interactive learning network (KILN) to access training courses identified on their learning plan using a secure internet enabled device.
3.0 Students will register for courses based on their learning plan using KILN to navigate to desired learning center.
4.0 Students will complete registered courses using preferred ubiquitous technologies to navigate to course location within learning centers throughout the KILN.
5.0 Students will document completed training using their learning plans to track learning goal benchmarks.
Sample lesson objectives
Students will demonstrate competency in each individual learning objective after accessing and interacting with all learning objectives.
1.0 Students will define suicide with accuracy rate of 96 to 100 percent after course completion.
2.0 Students will identify the suicide risk factors with an accuracy rate of 96 to 100 percent after course completion.
3.0 Students will identify the suicide warning signs with an accuracy rate of 96 to 100 percent after course completion
4.0 Students will identify the suicide protective factors with an accuracy rate of 96 to 100 percent after course completion.
5.0 Students will identify the three actions a suicide first responder knows with an accuracy rate of 99 to 100 percent after course completion.
6.0 Students will identify the suicide resources with an accuracy rate of 96 to 100 percent after course completion.
Relevance of instruction to learner
Who knows why we are required to have suicide prevention and recognition training?
According to Suicide.org Military people are very much unwilling or hesitant “to ask for help when they are depressed because they do not want to be seen as weak.” Untreated depression is the number one cause for suicide. Military personnel need to get to learn to recognize someone who is depressed or suicidal and help make sure that individual receives help.
Prior Knowledge
Military personnel are required to be over the age of 23, with a minimum of a high school diploma or GED, four (4) years active duty military, and assigned to a permanent military installation. Individuals will have graduated from previous basic training or commissioning program, applicable initial specialty school, and will have completed a minimum of three (3) classes of continuing military training. All learners will be required to speak and read English. However, due to the diverse background of military personnel, English may not be their first language. At a minimum, they will be able to demonstrate baseline knowledge of service specific military history, customs, traditions, and regulations. They will also exhibit basic literacy in the use of ubiquitous learning technologies like computers and mobile devices.
Instruction
Content and Information
Simulation. Students will problem solve and role play the first responder and suicidal person based on the case studies provided through software for their preferred electronic device method of delivery. Students will make decisions and learn from successes and failures, which will enable student learning in the mastery of suicide recognition and intervention.
http://hicks-edtech.wikispaces.com/file/detail/Suicide+Prevention+Lesson+Without+Assessements.pptx
Learning Cues/Practices
An animated instructor will explain the purpose of the lesson, define the various acronyms and provide an overview of how the lesson will proceed. Students will be educated in the rules, definitions, characteristics and behaviors of a suicidal individual; also the goals for the simulation are explained and practice will be provided. The animated instructor will serve as a guide providing feedback and illuminating errors, and maintaining the rules. The instructor will not tell students what to do or provide direct assistance.
http://hicks-edtech.wikispaces.com/%3EEDUC+633+New+Media+Presentation+-+Online+Virtual+Environments
Debriefing
The lesson will provide a debriefing aspect of the lesson, and allow time to describe and analyze experiences, make comparisons to real world situations, and relate the experience to the subject they are studying.
http://hicks-edtech.wikispaces.com/file/detail/Debriefing.pptx
Measurement
Assessments
Pre-Assessment: Students will answer an informal multiple choice and true/false test consisting of 10 questions to determine their understanding of the various components of suicide, as well as the roles of the first responder.

Post-Assessment: Students are required to complete a two (2) part Post Assessment consisting of essay discussion regarding a case-study and multiple choice questions.
Post-Assessment: Part I
Students will write an essay to describe in detail from their selection of one case study, the various components and factors that determine suicide and what should be done or should have been done to prevent it. Essay discussion will include the following:
  1. What risk factors for suicide were present in this case study?
  2. What suicide warning signs are presented in this case study?
  3. Identify the first responders?
  4. Identify when first responders intervene, or should have, and how?
  5. What did the first responders do right? What did they do wrong?

Post-Assessment: Part II
The Post-Assessment Part II will also include nine multiple choice and nine true/false test questions to demonstrate their learning of the various components of suicide, as well as the roles of the first responder.
http://hicks-edtech.wikispaces.com/file/detail/Pre-Assessment.pptx


http://hicks-edtech.wikispaces.com/file/detail/Suicide+Prevention+Part+I+Assessment.pptx


http://hicks-edtech.wikispaces.com/file/detail/Suicide+Prevention+Part+II+Assessment.pptx
Media Selection
A kinesthetic interactive learning network (KILN) based on a massive multiplayer online game (MMOG) platform.

Virtual World Simulations Example

VW illustration 1.png


VW illustration 2.png

VW illustration 3.png

VW illustration 4.png


Content Delivery
Virtual simulated world
- Download software onto computer or mobile device to run video simulation. Quicktime version available for apple devices and adobe Flash player available for all other devices
- At the least 256 MB RAM on mobile device and 512 MB RAM on computer or laptop; more than 3GB of free storage space to save lessons
- High Speed internet is required with 15mbs or faster preferred
- Media will be created by a software company under the guidelines determined by the US Military
- Students are required to be familiar with basic computer skills, word processing, playing videos, and interacting in a virtual environment

Investigation Style Lesson and Case Study Example
A narrated flash based lesson with optional on screen text version without narration. Students will problem solve and role play the first responder and suicidal person based on the case studies provided through software for their preferred electronic device method of delivery. Students will make decisions and learn from successes and failures, which will enable student learning in the mastery of suicide recognition and intervention.
An animated instruction will explain the purpose of the lesson, and provide an overview of how the lesson will proceed. Students will be educated in the rules, definitions, characteristics and behaviors of a suicidal individual; also the goals for the simulation are explained and practice will be provided.
The animated instructor will serve as a guide providing feedback and illuminating errors, and maintaining the rules. The instructor will not tell students what to do or provide direct assistance. The lesson will provide a debriefing aspect of the lesson, and allow time to describe and analyze experiences, make comparisons to real world situations, and relate the experience to the subject they are studying.

Activity: Case Studies
- Download software onto computer or mobile device to run video simulation. Quicktime version available for apple devices and adobe Flash player available for all other devices
- At the least 256 MB RAM on mobile device and 512 MB RAM on computer or laptop; more than 3GB of free storage space to save lessons
- High Speed internet is required with 15mbs or faster preferred
- Media will be created by a software company under the guidelines determined by the US Military
- Students are required to be familiar with basic computer skills, word processing, playing videos, and interacting in a virtual environment



Assessment Example



Lesson illustration 4.png




Lesson illustration 5.png





Lesson Plan



Title: Suicide Prevention Lesson 1.0 and 1.2 ACE and Case Studies

Overview: The Military’s goal for suicide prevention is to help students recognize and understand suicide risk, along with learning protective factors and how to effectively and successfully intervene.

Goal: By the end of the lesson students will have an in depth knowledge about suicide prevention and the ACE system for suicide prevention with battle buddies

Objectives:

1.0 Students will define suicide with accuracy rate of 96 to 100 percent after course completion.

2.0 Students will identify the suicide risk factors with an accuracy rate of 96 to 100 percent after course completion.

3.0 Students will identify the suicide warning signs with an accuracy rate of 96 to 100 percent after course completion

4.0 Students will identify the suicide protective factors with an accuracy rate of 96 to 100 percent after course completion.

5.0 Students will identify the three actions a suicide first responder knows with an accuracy rate of 99 to 100 percent after course completion.

6.0 Students will identify the suicide resources with an accuracy rate of 96 to 100 percent after course completion.

Essential Questions:

  1. What are the risk factors for suicide?
  2. What are suicide warning signs?
  3. What are the tasks for the first responder?
  4. When and how should first responders intervene?

Time Required: 3 to 3.5 hours to complete

Materials: Course book, computer or laptop, high speed internet connection, microphone, speakers

Procedures:

1) Students will Log into E-Learning Portal: Military Life

2) Students will take the ACE lesson – approx. 20 to 30 minutes

3) Students will take the ACE quiz – approx. 25 to 30 minutes

4) Students will create Avatar for the Lesson - approx. 45 to 50 minutes

5) Student will first interact with three prerecorded avatars to hear their story about suicide

6) Students will then interact with other users to discuss one or more of the case studies

7) Students will enter testing area and will answer true/ false, multiple choice, and discussion based questions – approx. 45 to 60 minutes

8) Students will receive immediate scores from true/false and multiple choice questions and will be notified by email when discussion questions are graded

Evaluation: Students will be graded on correctness of questions and showing in depth knowledge about suicide prevention. Mode of delivery will be through secure Military Training CMS, which will be designated at time of testing to verify Military personnel’s credentials.


Sample Lesson
Suicide Prevention.pptx


References

Alden, J. (2011). Assessment of individual student performance in online team projects. Journal of Asynchronous Learning Networks, 15(3), 5-20.

Answers.com (2012). Instructional strategies and learner outcomes: Stimulation, Gale Encyclopedia of Education: Instructional Strategies. Retrieved on July 22, 2012 from http://www.answers.com/topic/instructional-strategies

Barkand, J. & Kush, J. (2009). Gears a 3d virtual learning environment and virtual social and education world used in online secondary schools. Electronic Journal of E-Learning, 7(3). Retrieved from http://www.eric.ed.gov/PDFS/EJ872406.pdf

Beebe, R., Vonderwell, S., & Boboc, M. (2010). Emerging patterns in transferring assessment practices from F2f to online environments. Electronic Journal of E-Learning, 8(1), 1-12.

Bigatti, S., Hillix, W., & Cronan, T. (n.d.). Healthinmind/emergencies/suicide/case study. healthinmind.com - mentesana.com. Retrieved July 22, 2012, from http://www.healthinmind.com/english/depressionexample.htm

Case Study: The Open University. (n.d.). wiki.secondlife.com. Retrieved July 29, 2012, from wiki.secondlife.com/wiki/Case_Study:_The_Open_University

Childress, Marcus D., and Ray Braswell. "Using Massively Multiplayer Online Role-Playing Games for Online Learning." Distance Education 27.2 (2006): 187-96. ProQuest Central. Web. 24 July 2012.

Frank, M. & Barzilai, A. (2008, March). Using principles of the instructional systems design approach for implementing open source learning management system in higher education. The Open Education Journal, 1(3), 1-8

Franklin, T. (2011, October). Mobile learning at the tipping point. The Turkish Online Journal of Educational Technology, 10(4). Retrieved from http://www.eric.ed.gov/PDFS/EJ946635.pdf

ILE. (n.d.). Introduction & Overview. Integrated Learning Environment. Retrieved July 15, 2012, from https://ile-help.nko.navy.mil/ile/index.aspx

Lisk,T. C., Kaplancali, U. T., and Riggio, R. E. “Leadership in Multiplayer Online Gaming Environments.” Simulation & Gaming February 2012 43: 133-149, first published on January 19, 2011 doi:10.1177/1046878110391975

Luchoomun, D., McLuckie, J., & van Wesel, M. (2010). Collaborative e-learning: e-portfolios for assessment, teaching and learning. Electronic Journal of E-Learning, 8(1), 21-30

Rockinson-Szapkiw, A. (n.d.). It's a Small World. worldwidelearners. Retrieved July 29, 2012, from worldwidelearners.wikispaces.com/

Rockinson-Szapkiw, A., & Szapkiw, M. (2010). Module 5: Design (P1: Media and Learning Technologies). EDUC633 - Module 5, Part 1. Retrieved July 29, 2012, from bb7.liberty.edu/bbcswebdav/pid-16339204-dt-content-rid 91105701_1/courses/EDUC633_D01_201230/EDUC633_Mod5.1_Learning_Unit/index.html

Stephens, M. (2006). Wikis. Library Technology Reports, 42(4), 52-57. Retrieved from http://search.proquest.com/docview/202739436?accountid=12085

Stone, B. (n.d.). A Case Study on Suicide. Eagleflight.org. Retrieved July 22, 2012, from http://www.eagleflight.org/ministryresources/hard-questions/371-a-case-study-on-suicide

Suicide Prevention and Risk Reduction Committee (SPARRC). (n.d.). DoD/VA suicide outreach | Resources for suicide prevention. SuicideOutreach.org. Retrieved July 22, 2012, from http://www.suicideoutreach.org/

U. S. Air Force (2012). FY 2012 Career development course (CDC) Student satisfaction survey. Maxwell-Gunther AFB, Montgomery, AL: Air University. Retrieved on July 12, 2012 from http://www.au.af.mil/au/afiadl/

United States Army Medical Department (2012). Ace peer suicide intervention program. United States Army Public Health Command. Retrieved from http://phc.amedd.army.mil/Pages/default.aspx

Walker, V. & Rockinson-Szapkiw, A. J. (2009). Educational opportunities for clinical counseling simulations in Second Life. Innovate 5(5). http://www.innovateonline.info/index.php?view=article&id=711.

Warlick, D. (2005). Podcasting. Technology & Learning, 26(2), 70-70. Retrieved from http://search.proquest.com/docview/212105025?accountid=12085